MODA - AGS Biomimicry - Day 2

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Which types of design
interest you?
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Slide 1: Mind map
DesignBiology6-8 Grade

This lesson contains 55 slides, with interactive quizzes, text slides and 1 video.

time-iconLesson duration is: 60 min

Introduction

To complete this lesson, you’ll watch a film that explains biomimicry and gives you some examples of how designers and engineers have used biomimicry to solve problems. You’ll also learn why learning from nature is an important skills to have.

Items in this lesson

> go to LessonUp.app
> select "English" as language
> enter the code 007-194
also have paper+pencil nearby

(as many as you want)
Which types of design
interest you?

Slide 1 - Mind map

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Learning from Nature:

Biomimicry 
Design 
Challenge

Day 2

Slide 2 - Slide

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Our Big Goal
We will imagine new possibilities for a better world inspired by nature!

Slide 3 - Slide

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Today we will
To
• recap Design + look at
another biomimicry example

• research other examples on own or with partner

• share back findings to the group

Slide 4 - Slide

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Today's Schedule

Introductions + Agreements (updated!)

Design recap +
more Biomimicry

Break

Research

Share-back

Wrap-up

Slide 5 - Slide

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Ways to Engage

Zoom - video on, raise hand / react
            - chat window
            - unmute self to speak? (1 at a time)
Z
LessonUp - digest info
                   - respond to questions
                     (hit submit/update)

IRL/web - take notes
                - discuss / collaborate

Slide 6 - Slide

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What is MODA?

We are the Museum of Design Atlanta
and we celebrate 
all things DESIGN!

Slide 7 - Slide

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ABOUT ME
Ms. Michelle (she/they):

  • visual arts & digital media teaching artist since 2001
  • from Chicago, living in Atlanta since 2017
  • believe in each person's power for self-awareness + creativity
  • usually ready for a joke or pun ;D

Slide 8 - Slide

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How about you? Favorite
animal • plant • nature spot:

Slide 9 - Open question

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• Lead with questions
• Respond “Yes, and…”
• Allow for multiple views

• Pay attention to info+others
  (don't interrupt)
• Quiet unless sharing
• Accepting of questions
• Collaborate
• DEAR MAN*

Our Working Agreements
*Describe • Express • Assert • Reinforce • Mindfulness • Appear confident • Negotiate

Slide 10 - Slide

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LET'S RECAP
about Design
and Biomimicry

Slide 11 - Slide

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Design =
_ r _ _ _ _ _ _ _ _ +     _ _ _ _ _ _ o _

Slide 12 - Slide

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Design =
C r e a t i v i t y +    F u n c t i o n

Slide 13 - Slide

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What is Function?

 
How something ______.

 What something ______.

 How well it fits the _______ of the _____.

Slide 14 - Slide

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What is Function?

 
How something works.

 What something does.

 How well it fits the needs of the user.

Slide 15 - Slide

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Biomimicry is
_______ _______ that
is modeled on ________.

Slide 16 - Slide

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Biomimicry is
human design that
is modeled on nature.

Slide 17 - Slide

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Life appeared on earth about 3.8 billion years ago. 
Since the time life appeared on earth, nature has been doing research about how to live sustainably. 
Designers and engineers study nature to find out how animals and plants address challenges and then find creative ways to apply nature’s solutions to human challenges. 
When nature drives innovation and helps us solve problems, the process is called biomimicry because we are imitating solutions that we see in nature.
Biomimicry tidbits
brought to you by baby penguins! 

Slide 18 - Slide

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Drag the animals towards
the right objects!

Slide 19 - Drag question

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Some of our ideas from Day 1

Slide 20 - Slide

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Setting a Fin example!
How Do Whales Help Us Generate Energy?

Slide 21 - Slide

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timer
1:00
Click here!
What do you notice about this picture?

Slide 22 - Slide

Click on the hotspot to show the picture of the whale and start the timer. Show the picture for one minute and go to the next slide. Let the students write down what they remember from this picture.
What did you notice in the picture?

Slide 23 - Mind map

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Slide 24 - Video

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What do you call the bumps
on a humpback whale's fins?
A
tubers
B
lumps
C
warts
D
tubercles

Slide 25 - Quiz

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Describe in your own words
what the tubercles do for a whale.

Slide 26 - Open question

Question: Describe in your own words what the tubercles do for a whale.
Answer: The tubercles give humback whales more lift, which helps them manoeuvre more easily in the water. That’s important because these huge animals — which can weigh as much as 13 Hummer SUVs — eat by catching fish. And, to catch fish, the whales have to make tight turns while they swim. Their tuberculed fins help them do that. 
How does whale-inspired design
help windmills?

Slide 27 - Open question

Question: Describe in your own words what the tubercles do for a whale.
Answer: The tubercles give humback whales more lift, which helps them manoeuvre more easily in the water. That’s important because these huge animals — which can weigh as much as 13 Hummer SUVs — eat by catching fish. And, to catch fish, the whales have to make tight turns while they swim. Their tuberculed fins help them do that. 
timer
5:00

Slide 28 - Slide

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AND WE'RE BACK!
When you want to start a
new hobby or learn about something
of interest, what is a first step
you would take?

Slide 29 - Mind map

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Often that first step
(and throughout your process) is a type of research--just like in design*

Slide 30 - Slide

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Now that you've looked at biomimetic design examples, you will now research your own.

Slide 31 - Slide

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Links
1 • Let's wander the galleries:
          MODA - Learning from Nature
               https://www.museumofdesign.org/learning-from-nature
2 • Peruse the Questions asked
         
Ask Nature
               https://asknature.org/collections/
3 • You can browse videos + take notes
          Biomimicry Institute
               https://biomimicry.org/videos/
3 •

Slide 32 - Slide

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Slide 33 - Link

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timer
4:30
Which piece in the exhibit
sparked your interest?

Slide 34 - Mind map

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Slide 35 - Link

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timer
5:00
What idea, function,
or question had you not
considered before?

Slide 36 - Mind map

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Slide 37 - Link

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timer
5:00
What is a noteworthy
detail to share with us?
Be specific :D


Slide 38 - Mind map

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Now let's wrap up...
We did it!

Slide 39 - Slide

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Write one word to
describe today's lesson.

Slide 40 - Mind map

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Did you enjoy this lesson?
😒🙁😐🙂😃

Slide 41 - Poll

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Thanks for
your hard work!
See you tomorrow!

Slide 42 - Slide

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Slide 43 - Slide

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Slide 44 - Link

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*Example: d.School Design Thinking Process steps
1
2
3
4
5
6
7

Slide 45 - Drag question

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*Example: d.School Design Thinking Process steps
1
2
3
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7

Slide 46 - Drag question

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Slide 47 - Slide

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Let's brainstorm:
List/draw special features/functions
of your favorite animal, plant, or
nature spot.
1

Slide 48 - Slide

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Let's brainstorm:
List/draw special features/functions
of your favorite animal, plant, or
nature spot.

1
For
Example:
A _____________
has ____________
and can ________
_________________.


timer
3:00

Slide 49 - Slide

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Now extend:
How do those features/functions
compare to human abilities?
How could they connect?
2

Slide 50 - Slide

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Share with a partner:
Listen to each other's
observations / imaginings.
3

Slide 51 - Slide

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Houston Zoo
     http://www.houstonzoo.org/explore/webcams/
Monterey Bay Aquarium
     https://www.montereybayaquarium.org/animals/live-cams


Slide 52 - Slide

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Legend
You are going to learn
Information
Participate
Watch
Touch or drag
Go to the next slide
Recap

Slide 53 - Slide

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Supplies Needed
- Pencil and paper

- A personal account at TinkerCAD.com

Slide 54 - Slide

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The new reading comprehension program is not working for the school. It is hard to implement and boring. How do you solve this problem?
Read the research on the program and tweak it to make it better.
Design your own program and implement it.
Host a meeting to teach staff and a rally to excite kids.

Slide 55 - Drag question

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