First things first...
class rules
Deze ken je al
Oh no!
Deze zijn specifiek voor het vak Engels
Je krijgt regelmatig bundeltjes - een map is dus handig!
reken op min. 1 evaluatie per week
Practical
Mark your workbooks: write your name and class on the cover and the spine of your workbooks. (5/6 DUF - 5/6 DOF)
Activate licence! (back of cover)
OR:
Write your name on the first page of your handout. (7VJHO)
log into:
LessonUp
Quizlet
2026-2027
6OPB: hjvxg
6WW-BCW: unyiu
6WW specifiek: kphlr
7VJHO: dlhiq
LessonUp klascodes
5BCW-5WW: evoeq
5OPBa: gqsqk
5OPBb: gnzew
Codes vind je ook bij 'Vaknieuws' in de vakmap
Links vind je ook bij 'Weblinks' in de vakmap
Smartschool: vakmap
Digitale evaluaties via vakmap > 'evaluaties'
Extra remediëringsoefeningen nodig? Ga naar extra vakmap Engels remediëring/uitbreiding > 'oefeningen'
Evaluaties
Grote evaluaties (bv. kennistoetsen, leestoetsen, ...) = 80% DW
Kleine evaluaties (bv. LessonUp antwoorden, pop quizzes, korte openboektoetsjes, ...) = 20% DW
NEW!
Everyone gets a (short) grammar survey.
Keep it with you.
7VJHO: Let's get to know each other!
ALL CLASSES: Take the placement test.
Click on the link in your Smartschool planner.
Let's get to know each other / How good is your English?
Boardgame
5 WW-BCW-OPB-GZ
TASK 1
Make a classroom bunting
CAROUSEL
table 1: The stacking game
table 2: Match it (vocabulary practice)
table 3: Snap shouts!
table 4: Two truths, one lie
table 5: Release your inner Van Gogh
CAROUSEL
table 1: Jenga: speaking
table 2: Crazy eights: grammar
table 3: Name three...: vocabulary
table 4: Bingo!: find the mistake
table 5: Spin the wheel: miscellaneous
Jenga (speaking)
• In turns gently remove one block from the tower (not the top row).
• Look at the number on the back of each block.
• Look at the list below and answer that question. Always explain in a full sentence!
• Place that block on top of the tower.
• Repeat the process until the tower falls down.
Crazy Eights (grammar)
Deal 7 cards to each player.
• Place the rest of the deck face down as the draw pile.
• Turn the top card over to start the discard pile.
• Players must match the rank (number) or suit (symbol) of the top discard.
• Instead of simply discarding, you must say a correct sentence using the card according to its suit category: heart (♥): past tense, diamonds (♦): adjectives, clubs (♣): prepositions and spades (♠): question words
Example:
♥ (Past tense verb) → “I walked to school yesterday.”
♦ (Adjective) → “The cake was delicious.”
♣ (Preposition) → “The cat is under the table.”
♠ (Question word)→ “Where do you live?”
• Eights (the number 8) are wild cards: the player who plays an 8 can change the suit/category for the next turn.
• Players who cannot play a card must draw until they can.
• Never form the same sentence or even use the same verb/words from another player.
• First player to discard all their cards wins.
Name three ... (vocabulary)
• Put the cards face down in a pile in the middle of the table.
• Start the timer (30 seconds)
• Take the first card from the pile and answer the
question.
• Go through as many cards as you can in the
60 seconds time limit.
• Another player continues with the remaining cards.
• Go on until there are no more cards left.
• The player who has gone through the most cards, wins.
Bingo! (find the mistake)
• Take turns drawing a number from the Bingo machine.
• Check your Bingo card to see if you have it.
• If so, look at the matching sentence in the list and try to correct the mistake.
• You can check answers in the correction key.
• First to complete a row/column shouts “Bingo!”
Spin the wheel (miscellaneous)
How to play:
• In turns spin the wheel and do the task that matches.
• There are different categories, each worth different points:
Vocabulary – Easy (100 points)
Vocabulary – Hard (500 points)
Grammar – Easy (100 points)
Grammar – Hard (300 points)
Culture – Easy (200 points)
Culture – Hard (400 points)
• Answer the corresponding question.
• Check answers in the correction key.
• SWAP! = swap points with another participant! You cannot refuse.
• Tally up points of each participant. The one with the highest score when the class buzzer rings, wins!
6OPB-6GW
TASK 1
Make a classroom bunting
CAROUSEL
table 1: BINGO!
table 2: Match it (vocabulary practice)
table 3: Snap shouts!
table 4: Two truths, one lie
table 5: Release your inner Van Gogh
table 6: stacking game