P3- Comparing three Project Methodology to complete the IT Project

P3- Comparing three Project Methodologies  to complete the IT Project
Project Overview: The goal of this project is to develop a web-based School Event Management System designed to facilitate the organization, management, and participation in school events. The system will provide essential features such as event creation, participant registration, notifications, and a calendar view for upcoming events. By implementing this system, we aim to enhance communication within the school community and streamline event management processes
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Slide 1: Slide
Ilearningdeal@gmail.comFurther Education (Key Stage 5)

This lesson contains 9 slides, with interactive quizzes and text slides.

time-iconLesson duration is: 30 min

Items in this lesson

P3- Comparing three Project Methodologies  to complete the IT Project
Project Overview: The goal of this project is to develop a web-based School Event Management System designed to facilitate the organization, management, and participation in school events. The system will provide essential features such as event creation, participant registration, notifications, and a calendar view for upcoming events. By implementing this system, we aim to enhance communication within the school community and streamline event management processes

Slide 1 - Slide

Create wireframes and mockups for the user interface to visualize the layout and navigation of the application. Ensure that the design is intuitive and user-friendly, incorporating feedback from stakeholders.
Clearly outline the project's goals, such as improving event visibility, increasing student engagement, and simplifying the registration process. This phase will also involve setting a timeline 
Utilize surveys, focus groups, and interviews with students, teachers, and administrative staff to collect feedback on desired features. Document technical requirements, user roles, and access permissions to guide development
o Technology Stack: Choose an appropriate technology stack, such as HTML, CSS, and JavaScript for the front end, with Node.js or Python (Flask/Django) for the back end. Select a database management system (e.g., MySQL or MongoDB) based on project needs.
3. Development Phase:
2. Design Phase:
Define Objectives
1. Project Planning:

Slide 2 - Drag question

What Methodology was the above?

Slide 3 - Open question

Requirements - Planning
User Design
Construction
Cut Through 
o Develop prototypes of the application using tools like Figma or Adobe XD. These prototypes will illustrate the user interface and navigation flow.
o Gather initial requirements through brainstorming sessions and surveys with students and teachers. Identify key features such as feedback submission forms, analytics dashboards, and notification systems.
o Create user stories to define what students and staff need from the application, ensuring a user-centered design.

o Once the application is developed, conduct a thorough testing phase, including unit tests and user acceptance testing (UAT). Ensure that all features work as intended and that users are satisfied with the experience.
o Launch the application in a controlled environment, allowing a select group of users to start submitting feedback. Monitor performance and gather additional insights for further improvements.

o Begin development using an agile approach, breaking the project into smaller components that can be completed in short time frames (sprints).
o Focus on building the core functionalities first, such as the feedback form and basic reporting features. Utilize frameworks like React or Angular for a responsive front end and Node.js for the back end.

Slide 4 - Drag question

Name the above Methodology

Slide 5 - Open question

Start up a Project 
Initiating a project 
Direct a Project 
Control a project 
o Define the project’s purpose: To create a user-friendly system for managing library operations.
o Develop a Project Initiation Document (PID) outlining objectives, scope, and stakeholders. Identify risks, constraints, and resources needed for successful execution.
o The Project Board, comprising key stakeholders, will provide guidance and make decisions on project direction. Regular meetings will ensure alignment with objectives and address any issues.
o The project will be divided into stages, such as Requirements Gathering, Design, Development, Testing, and Deployment. Each stage will be monitored to ensure it stays within budget and timeline.

Slide 6 - Drag question

Name the above Project Methodology

Slide 7 - Open question

Explain the best Methodology
for the Project and why?

Slide 8 - Mind map

Complete P3 

Slide 9 - Slide