Week 2 - Python 1

Theorie

Workshop Applicatieontwikkeling
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Slide 1: Slide
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This lesson contains 14 slides, with interactive quiz and text slides.

time-iconLesson duration is: 45 min

Items in this lesson

Theorie

Workshop Applicatieontwikkeling

Slide 1 - Slide

Conditions
  1. Take of your coats
  2. Phones and headphones tucked away
  3. Face and body toward the front
  4. Be quite, please

Slide 2 - Slide

This lesson...
  • Review of last lesson
  • Theory + Excercises
  • Python intro
  • Downloading Python
  • Start Dicerolling Program

Slide 3 - Slide

Learn first!
  • Go through the learning module
  • Make the excercises
  • Individually
  • 30 mins
  • Done? Raise your hand

Slide 4 - Slide

LessonUp Account
  1. Maak een account op Lessonup
  2. Voer de code bkgmz in
  3. Klik op Home

Slide 5 - Slide


Slide 6 - Slide

Python
  • 'Easy to learn' computer language
  • Object oriënted
  • Big standard 'library'
  • Used for making applications, games and data-analasys
 

Slide 7 - Slide

Slide 8 - Slide

We are making...
  • A dice-rolling program
  • A text-based RPG game
  • A game of Hangman
  • And maybe more

Slide 9 - Slide

Getting started
    • Go to www.python.org
    • Click on 'downloads'
    • Click on 'Python 3.6.1'
    • Download the program
    • 5 minutes

    Slide 10 - Slide

    Python
      Shell = To run the code
      Idle = To write the code

      Slide 11 - Slide

      Your first program!
      We are making a DRP
      • Click on this link
      • Make the DRP using the tutorial
      • Help eachother where needed

      Slide 12 - Slide

      What did you learn today?

      Slide 13 - Open question

      Slide 14 - Slide