Quizz

What are the two types of attention?
A
Passive and active
B
Higher and lower
C
Critical and non-critical
D
Intrinsic and extrinsic
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Slide 1: Quiz
ProgrammerenHBOStudiejaar 1

This lesson contains 30 slides, with interactive quizzes.

time-iconLesson duration is: 45 min

Items in this lesson

What are the two types of attention?
A
Passive and active
B
Higher and lower
C
Critical and non-critical
D
Intrinsic and extrinsic

Slide 1 - Quiz

How is “multitasking” defined?
A
Performing two actions simultaneously
B
Focusing on two different elements at the same time
C
Thinking about two different things at the same time
D
Transitioning your focus from an element to another

Slide 2 - Quiz

Which part of a game contains the highest amount of cognitive load?
A
The final boss
B
A complex puzzle
C
The tutorial
D
The narrative

Slide 3 - Quiz

What is the “underadditivity” phenomenon?
A
Relaxation of attention when performing simple tasks
B
Not performing the best when close to maximum cognitive capacity
C
Exclusion of certain stimuli from attention
D
Extra cognitive load necessary to divide attention when multitasking.

Slide 4 - Quiz

What does the dutch word for stroop mean?
A
To hunt for wild animals
B
Syrup
C
Stealing wood

Slide 5 - Quiz

What is the Stroop effect?

A
Increase of the cognitive load of a task when distractions are in place
B
Decrease in one’s cognitive capacity when multitasking
C
Increase in the cognitive load of a task the user in not familiar with
D
Decrease of one’s cognitive load at certain hours of the day

Slide 6 - Quiz

Cognitive load theory suggests what?

A
The tasks you are completing at once, the less hindering any distractions will be.
B
The more attention heavy something is the less likely you will be to be distracted.
C
The more attention is required to accomplish a task, the more likely you will be to be distracted

Slide 7 - Quiz

How would you(following the book) record data from players?
A
Usability test
B
Eye tracking data
C
Brain scanner

Slide 8 - Quiz

When should you display tutorial tips?

A
While players are focused on another task which is somewhat related to the tip.
B
While the player is not paying full attention to something else.
C
When someone is giving a monologue

Slide 9 - Quiz

The brain is great at multitasking?
A
True
B
False

Slide 10 - Quiz

Why is it difficult to anticipate the cognitive load of a task?
A
Complexity of a task
B
Player's prior knowledge
C
Player's familiarity with the mechanics and system
D
All of the above

Slide 11 - Quiz

What is a bad way of doing tutorial pop ups?
A
Avoid displaying tutorial tips about some important mechanic while players are focused on another task.
B
Avoid using more than one sensory modality at once to convey important information.
C
Avoid flooding the player with a lot of information.

Slide 12 - Quiz

What is “inattentional blindness”?
A
Tendency of “zoning out” from a task after performing it for a long time
B
Decrease in attention after not performing tasks for a long time
C
Increasing demand for new tasks after finishing one
D
Ignoring anything that happens around us when focusing on a task

Slide 13 - Quiz

Which of the following is an example of intrinsic motivation?
A
Working overtime to earn more money
B
Running a marathon to impress someone
C
Painting for the pure joy of it
D
Studying for an exam to get good grades

Slide 14 - Quiz

What is Self-Determination Theory?
A
The study of three innate psychological needs that drive intrinsic motivation
B
The study of how intrinsic and extrinsic motivation interact with each other
C
The study of how creativity can be enhanced through extrinsic rewards

Slide 15 - Quiz

What are the five personality traits in the Big Five model?

A
Openness, conscientiousness, extraversion, agreeableness and neuroticism
B
Openness, empathy, extraversion, agreeableness and sensitivity

Slide 16 - Quiz

What is the OCEAN model of personality?
A
A model of personality that is accurate in predicting behavior
B
A model of personality that includes openness to experience, conscientiousness, extraversion, agreeableness, and neuroticism
C
A statistical technique used to find patterns and clusters of correlated variables

Slide 17 - Quiz

What type of reward is best for improving performance in straightforward and highly repetitive tasks?
A
Intrinsic rewards
B
Extrinsic rewards
C
No rewards

Slide 18 - Quiz

What is cognitive dissonance, and how can it impact player motivation in games?

A
It is the feeling of discomfort when holding two or more inconsistent elements of knowledge, and it can motivate players to stop playing a game
B
It is the feeling of enjoyment when playing a game, and it can motivate players to continue playing
C
It is the feeling of disappointment when a game does not meet players expectations, and it can motivate them to stop playing

Slide 19 - Quiz

In what game did players stretch a character named Boy to accumulate points and contribute to stretching “girl” into the solar system?
A
God of war
B
Noby boy
C
For honor

Slide 20 - Quiz

What is the most important thing to remember when designing onboarding, missions, and rewards in a game?
A
Graphics
B
Sound effects
C
Meaning
D
Meaning

Slide 21 - Quiz

What caused us to want to satisfy our drives and desires?
A
Motivation
B
Fear
C
A primal need to get what we want

Slide 22 - Quiz

What is dopamine?
A
A brain chemical involved with making us want to do things.
B
A part of the brain that produces chemicals.
C
A brain chemical that makes us tired.

Slide 23 - Quiz

Which one is NOT a type of motivation?

A
Implicit motivation and biological drives.
B
Environmental-shaped motivation and learned drives.
C
External and social needs.
D
Intrinsic motivation and cognitive needs.

Slide 24 - Quiz

What regulates our basic biological needs?

A
Homeostasis
B
Hippopotamus
C
Hypothalamus
D
Hippocampus

Slide 25 - Quiz

What is conditioning?

A
When you put conditioner in your hair after washing.
B
When someone tells you something you know not to be true over and over.
C
Learning to associate rewards and punishment with a certain action or situation.

Slide 26 - Quiz

What is the reward for the motivation of needing to get food (given by the book)?
A
Feeling full and satisfied.
B
A dopamine release.

Slide 27 - Quiz

When do students perform better?
A
When offered a small sum of money.
B
When encouraged by peers.
C
When watched by teachers.

Slide 28 - Quiz

What does the chapter say to always do while gambling?
A
Watch your drink.
B
Decide how much money you’re going to spend beforehand.
C
Take someone with you.
D
Rob them of valuables.

Slide 29 - Quiz

Did you like this quiz?
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Wouldn't you like to know, quiz bois?!
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Slide 30 - Poll