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Trivial Pursuit - History of the 20th Century

Trivial Pursuit
Gamification
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Slide 1: Slide
HistoryLower Secondary (Key Stage 3)Upper Secondary (Key Stage 4)Further Education (Key Stage 5)Higher Education (degree)Higher Education (non-degree)Foundation DegreeSpecial Education

This lesson contains 3 slides, with text slides.

time-iconLesson duration is: 15 min

Introduction

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Instructions

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During this lesson students have to answer questions about the state constitution and a historical overview from 1848 onwards. The spinner decides the question and the colour. For every question a student answers right, they get a “chip”. The first to collect all the different “chips” is the winner.

Since the spinner decides the colour, It can happen that a student already has a chip of a certain colour and still has to answer the question, without gaining another “chip”.

This lesson can be done in pairs, by using the option ’share screen’, but it also works with the entire class. Think about variants like: “boys against girls”.

Items in this lesson

Trivial Pursuit
Gamification

Slide 1 - Slide

Slide 2 - Slide


Aardappeloproer
1917



Enkele Amsterdamse vrouwen zagen dat er een schip vol aardappelen in een van de grachten lag. Ze gingen erop af en plunderden het schip: hun schorten vol aardappelen. De dag erna waren er meer plunderaars. Pas nadat zes mensen door het leger werden doodgeschoten, keerde de rust terug

Slide 3 - Slide