A5 Game design

A5 GAME DESIGN
Art & Culture
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A5 GAME DESIGN
Art & Culture

Slide 1 - Slide

THIS LESSON

Assignment 5
Introduction 10
Brainstorm 20


Slide 2 - Slide

Planning
24-08
Game design: game analysis
31-08
game analysis
07-09
game analysis
14-09
game analysis
21-09
game analysis: submission date

Slide 3 - Slide

Are games art? 
fill in the gaps

Slide 4 - Slide

Designing a Game
Design a game concept, focusing on recognition and alienation as central themes. 
This assignment encourages critical thinking, creativity, and analytical skills while exploring the psychology of game design.

Slide 5 - Slide

Analysing a Game
Analyse a video game in terms of its artistic and technical elements.
This assignment encourages critical observation, artistic analysis, and an understanding of game design principles.

Slide 6 - Slide

Slide 7 - Video

Introduction
Where is the boundary between art and entertainment in video games?

Slide 8 - Slide

Slide 9 - Video

Introduction
Why do you think game makers want their games to look more and more realistic, or very strongly stylized?

Slide 10 - Slide

Analysing a Game
Analyse a video game in terms of its artistic and technical elements.

4 lessons
This assignment encourages critical observation, artistic analysis, and an understanding of game design principles.

Slide 11 - Slide

Analysing a Game
Individually
Brainstorm - Choose a game.

1. Examine different art styles. Consider the artistic direction of the game.
2. Think about how the graphics contribute to the immersion and atmosphere of the game.
3. Reflect on the technical quality of the game’s graphics




Slide 12 - Slide

Analysing a Game
Analyse a video game in terms of its artistic and technical elements.
This assignment encourages critical observation, artistic analysis, and an understanding of game design principles.

Slide 13 - Slide

Slide 14 - Video

Slide 15 - Slide

THIS LESSON

Virtual and reality 10
Game design 25
Reflection 5


Slide 16 - Slide

Reflection question - prompt
How might the virtual worlds we engage with in games influence our perception of reality and our sense of personal autonomy?
Read an article related to the given topic.
Answer (part of) the question using either:
A paraphrase - restating the idea in your own words.
A quotation - using the exact words from the article.

Slide 17 - Slide

THIS LESSON
Virtual and reality 10
Game design 25
Reflection 5


This assignment encourages critical thinking, creativity, and analytical skills while exploring the psychology of game design.

Slide 18 - Slide

PROMPT FINALLY
How do virtual game worlds affect our view of reality and personal freedom?



What words do you expect to hear in the audio fragment?
Listen and play Bingo!

Slide 19 - Slide

REFLECTION
Did you manage your time well, or do you feel rushed?


Rushed
Smooth
Somewhat Rushed

Slide 20 - Slide

PROMPT FINALLY
How do virtual game worlds affect our view of reality and personal freedom?



What words do you expect to hear in the audio fragment?
Listen and play Bingo!

Slide 21 - Slide

PROMPT
How do virtual game worlds affect our view of reality and personal freedom?



Exploring worlds and adventures unavailable in real life, allowing us to do and be things we cannot in reality.

Slide 22 - Slide

PROMPT
How do virtual game worlds affect our view of reality and personal freedom?



We find that excessive use of video games can lead to addiction.

Slide 23 - Slide

PROMPT
How do virtual game worlds affect our view of reality and personal freedom?



The study found that games can support children's sense of autonomy, competence, creativity, and identity, as well as help regulate emotions and build relationships.

Slide 24 - Slide

PROMPT
How do virtual game worlds affect our view of reality and personal freedom?



Associated with positive effects and social relationships.

Slide 25 - Slide

THIS LESSON
Virtual and reality 10
Game design 25
Reflection 5


This assignment encourages critical thinking, creativity, and analytical skills while exploring the psychology of game design.

Slide 26 - Slide

THIS LESSON
Concept of game 10
Game design 25
Reflection 5


This assignment encourages critical thinking, creativity, and analytical skills while exploring the psychology of game design.

Slide 27 - Slide

Concept of a game 
Theme
Characters
World
Storyline 
Music
SCREENSHOT

Slide 28 - Slide

NEXT LESSON
1. Information about the Rubric
2. Different Types of Games
3. Theme: recognition and alienation.

Slide 29 - Slide

THIS LESSON
Rubric / games / theme 10
Game design 25
Reflection 5


This assignment encourages critical thinking, creativity, and analytical skills while exploring the psychology of game design.

Slide 30 - Slide

RUBRIC
Helps to self-assess your work.

Slide 31 - Slide

GAMES
Search for games with artistic visuals and write down the title of each game. We'll look at a few.
EXAMPLES
Gorogoa’s creator, Jason Roberts, drew all the images by hand.

Slide 32 - Slide

THEME
Fill in the gaps.
Recognition and Alienation 
<div>The Stanley Parable.</div>The familiar office environment becomes increasingly alienating.
Tinkebell

Slide 33 - Slide

THEME
Fill in the gaps.
comfort zone / disengage / mainstream / recognize / alienate / 
aesthetics 


disengage: to separate or release something...
Recognition and Alienation 

Slide 34 - Slide

THEME
Fill in the gaps.
comfort zone / disengage / mainstream / recognize / alienate / 
aesthetics 


disengage: to separate or release something...
Recognition and Alienation 

Slide 35 - Slide

THIS LESSON
Rubric / games / theme 10
Game design 25
Reflection 5


This assignment encourages critical thinking, creativity, and analytical skills while exploring the psychology of game design.

Slide 36 - Slide

THIS LESSON
Stay focused, work hard, 
and let’s make the most 
of our time.
Game design 40



This assignment encourages critical thinking, creativity, and analytical skills while exploring the psychology of game design.

Slide 37 - Slide

THIS LESSON
Feedback
Reflection
This assignment encourages critical thinking, creativity, and analytical skills while exploring the psychology of game design.

Slide 38 - Slide

FEEDBACK



What do you focus on?
I want to learn how to give clear feedback.
I want to learn how to use feedback to get better.


I want to be involved in my learning.

Slide 39 - Slide

FEEDBACK
Discuss in pairs

  1. Where am I going? What is the assignment’s main goal?
  2. Where am I now? What is the strongest part?
  3. How do I get there? What creative ideas could be expanded?
peer feedback
<b>Formulate one question to ask your teacher. </b><br>Your question should help you improve your work further.&nbsp;<div>You can base it on something you found unclear, a suggestion you received, or an area where you need more guidance.<div><br></div><div>Example questions:</div><div>How can I make my idea more original?</div><div>Is my concept detailed enough?</div><div>How can I improve the structure of my work?</div></div>

Slide 40 - Slide

REFLECTION
I want to learn how to give clear feedback.

What did you learn from giving feedback to others?

I want to learn how to use feedback to get better.
What was the most useful feedback you received?



Slide 41 - Slide

LAST LESSONS
There are 10 lessons 
remaining.

4: Game design
4: Ai Weiwei
2: Art profile 2







Slide 42 - Slide

THIS LESSONS
There are 4 lessons 
remaining.

You are expected to work 
silently for the next 20 minutes.







Slide 43 - Slide