This lesson contains 43 slides, with text slides and 3 videos.
Lesson duration is: 40 min
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A5 GAME DESIGN Art & Culture
Slide 1 - Slide
THIS LESSON
Assignment 5
Introduction 10
Brainstorm 20
Slide 2 - Slide
Planning
24-08
Game design: game analysis
31-08
game analysis
07-09
game analysis
14-09
game analysis
21-09
game analysis: submission date
Slide 3 - Slide
Are games art?
fill in the gaps
Slide 4 - Slide
Designing a Game
Design a game concept, focusing on recognition and alienation as central themes.
This assignment encourages critical thinking, creativity, and analytical skills while exploring the psychology of game design.
Slide 5 - Slide
Analysing a Game
Analyse a video game in terms of its artistic and technical elements.
This assignment encourages critical observation, artistic analysis, and an understanding of game design principles.
Slide 6 - Slide
Slide 7 - Video
Introduction
Where is the boundary between art and entertainment in video games?
Slide 8 - Slide
Slide 9 - Video
Introduction
Why do you think game makers want their games to look more and more realistic, or very strongly stylized?
Slide 10 - Slide
Analysing a Game
Analyse a video game in terms of its artistic and technical elements.
4 lessons
This assignment encourages critical observation, artistic analysis, and an understanding of game design principles.
Slide 11 - Slide
Analysing a Game
Individually
Brainstorm - Choose a game.
1. Examine different art styles. Consider the artistic direction of the game.
2. Think about how the graphics contribute to the immersion and atmosphere of the game.
3. Reflect on the technical quality of the game’s graphics
Slide 12 - Slide
Analysing a Game
Analyse a video game in terms of its artistic and technical elements.
This assignment encourages critical observation, artistic analysis, and an understanding of game design principles.
Slide 13 - Slide
Slide 14 - Video
Slide 15 - Slide
THIS LESSON
Virtual and reality 10
Game design 25
Reflection 5
Slide 16 - Slide
Reflection question - prompt
How might the virtual worlds we engage with in games influence our perception of reality and our sense of personal autonomy?
Read an article related to the given topic.
Answer (part of) the question using either:
A paraphrase - restating the idea in your own words.
A quotation - using the exact words from the article.
Slide 17 - Slide
THIS LESSON
Virtual and reality 10
Game design 25
Reflection 5
This assignment encourages critical thinking, creativity, and analytical skills while exploring the psychology of game design.
Slide 18 - Slide
PROMPT FINALLY
How do virtual game worlds affect our view of reality and personal freedom?
What words do you expect to hear in the audio fragment?
Listen and play Bingo!
Slide 19 - Slide
REFLECTION
Did you manage your time well, or do you feel rushed?
Rushed
Smooth
Somewhat Rushed
Slide 20 - Slide
PROMPT FINALLY
How do virtual game worlds affect our view of reality and personal freedom?
What words do you expect to hear in the audio fragment?
Listen and play Bingo!
Slide 21 - Slide
PROMPT
How do virtual game worlds affect our view of reality and personal freedom?
Exploring worlds and adventures unavailable in real life, allowing us to do and be things we cannot in reality.
Slide 22 - Slide
PROMPT
How do virtual game worlds affect our view of reality and personal freedom?
We find that excessive use of video games can lead to addiction.
Slide 23 - Slide
PROMPT
How do virtual game worlds affect our view of reality and personal freedom?
The study found that games can support children's sense of autonomy, competence, creativity, and identity, as well as help regulate emotions and build relationships.
Slide 24 - Slide
PROMPT
How do virtual game worlds affect our view of reality and personal freedom?
Associated with positive effects and social relationships.
Slide 25 - Slide
THIS LESSON
Virtual and reality 10
Game design 25
Reflection 5
This assignment encourages critical thinking, creativity, and analytical skills while exploring the psychology of game design.
Slide 26 - Slide
THIS LESSON
Concept of game 10
Game design 25
Reflection 5
This assignment encourages critical thinking, creativity, and analytical skills while exploring the psychology of game design.
Slide 27 - Slide
Concept of a game
Theme
Characters World Storyline Music
SCREENSHOT
Slide 28 - Slide
NEXT LESSON
1. Information about the Rubric
2. Different Types of Games
3. Theme: recognition and alienation.
Slide 29 - Slide
THIS LESSON
Rubric / games / theme 10
Game design 25
Reflection 5
This assignment encourages critical thinking, creativity, and analytical skills while exploring the psychology of game design.
Slide 30 - Slide
RUBRIC
Helps to self-assess your work.
Slide 31 - Slide
GAMES
Search for games with artistic visuals and write down the title of each game. We'll look at a few.
EXAMPLES
Gorogoa’s creator, Jason Roberts, drew all the images by hand.
Slide 32 - Slide
THEME
Fill in the gaps.
Recognition and Alienation
<div>The Stanley Parable.</div>The familiar office environment becomes increasingly alienating.
This assignment encourages critical thinking, creativity, and analytical skills while exploring the psychology of game design.
Slide 36 - Slide
THIS LESSON
Stay focused, work hard,
and let’s make the most
of our time.
Game design 40
This assignment encourages critical thinking, creativity, and analytical skills while exploring the psychology of game design.
Slide 37 - Slide
THIS LESSON
Feedback
Reflection
This assignment encourages critical thinking, creativity, and analytical skills while exploring the psychology of game design.
Slide 38 - Slide
FEEDBACK
What do you focus on? I want to learn how to give clear feedback.
I want to learn how to use feedback to get better.
I want to be involved in my learning.
Slide 39 - Slide
FEEDBACK
Discuss in pairs
Where am I going? What is the assignment’s main goal?
Where am I now? What is the strongest part?
How do I get there? What creative ideas could be expanded?
peer feedback
<b>Formulate one question to ask your teacher. </b><br>Your question should help you improve your work further. <div>You can base it on something you found unclear, a suggestion you received, or an area where you need more guidance.<div><br></div><div>Example questions:</div><div>How can I make my idea more original?</div><div>Is my concept detailed enough?</div><div>How can I improve the structure of my work?</div></div>
Slide 40 - Slide
REFLECTION
I want to learn how to give clear feedback.
What did you learn from giving feedback to others?
I want to learn how to use feedback to get better.