HEX GAME RULES -
Use the spinner to advance across the board, 1, 2 or 3 hexagons. You may move in any direction.
You cannot pass through a PEEL hexagon. If you land on a PEEL space your group must make a PEEL point on imagery based on the whole group feedback. If the answer covers POINT, EVIDENCE, EXPLANATION, LINK TO TEXT then you get to advance one hexagon. If the next space is a PEEL space then repeat the process.
If you land on a '!' square you get to move an opponent's dagger, If this is a PEEL space they must answer this on their next turn before being able to spin the movement wheel.
HAVE FUN