mobile app development L1

mobile app development L1
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Slide 1: Slide
ComputingLower Secondary (Key Stage 3)

This lesson contains 17 slides, with interactive quizzes, text slides and 1 video.

Items in this lesson

mobile app development L1

Slide 1 - Slide

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Search google for
 "Lessonup.app"

enter the code below:

Slide 2 - Slide

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Which of these would work best as an icon for a fitness mobile app and why?

Slide 3 - Open question

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Key Objectives

  • Recognise the importance of user-centred design principles.
  • Be able to brainstorm and design your own version of the app, considering key features and user interface design.

Slide 4 - Slide

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Slide 5 - Video

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How can smartphone apps help people track their health and fitness goals?
Think - Pair - Share

Slide 6 - Slide

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  • User-centred design means putting the people who will use the app first! It's all about making sure the app is easy and fun for them to use.

  • Simple: Keep it simple, like a recipe with just a few ingredients. We want our app to be easy to use without too many confusing buttons or menus.

  • Clear: Make everything easy to see, like big letters on a sign. We want people to understand what's going on in our app without any problems!

  • Intuitive: Make it easy to figure out, like a game you can start playing right away. Our app should be straight forward, with no need for instructions.

  • Lets look at some examples of user friendly health and fitness apps
User-centred design

Slide 7 - Slide

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Slide 8 - Slide

1. Top navigation bar
2. Summary Dashboard
3. Content area
4. Floating action button
5. Bottom navigation bar

Slide 9 - Slide

1. Top navigation bar
2. Summary Dashboard
3. Content area
4. Floating action button
5. Bottom navigation bar
Summary Dashboard
Content Area
Bottom Navigation Bar
Floating action buttons

Slide 10 - Drag question

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Slide 11 - Slide

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Slide 12 - Slide

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Slide 13 - Slide

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Slide 14 - Slide

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Extension: Wireframe an app to track your workouts

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Slide 16 - Slide

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Slide 17 - Slide

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