Ethical and Legal Issues
Ethical and Legal Issues
The lesson opens with the idea that digital media is easy to copy, share and alter, which makes legal and ethical boundaries especially important.
Learning goal
I can explain how intellectual property is protected in digital media and how common legal terms shape what people may copy, share, use and publish.
This item has no instructions
What words come to mind when you hear digital copyright?
Use this to surface prior associations such as ownership, copying, credit, piracy, licences or permission. Briefly sort responses into legal, ethical and technical ideas.
Why digital media raises risks
Files can be copied instantly
Sharing online can reach large audiences
Edits and reposts can hide the original creator
Low copying cost can encourage misuse
Link the topic to students' everyday experience: downloading, reposting, remixing and using software often feels simple, but legal rights still apply.
Safeguarding intellectual property
Intellectual property is creative work or invention that the law protects from unauthorised use.
In digital media, this includes software, images, music, video, written content, logos and technical inventions.
Safeguarding intellectual property matters because creators, companies and developers need control over how their work is copied, distributed and adapted.
Stress that intellectual property is not the same as a physical object; it is the protected idea, expression, brand or invention attached to that object or file.
Ethical and legal issues are linked
A legal action is not always ethical, and an unethical action is not always illegal.
Using someone's work without credit may be legally restricted, ethically questionable, or both. In digital media, responsible practice usually means checking ownership, permission and terms of use before publishing or reusing material.
A useful contrast is that the law sets minimum boundaries, while ethics asks what is fair and respectful to creators and users.
Copyright
Copyright gives the creator of an original work legal control over copying, distribution, performance, display and adaptation.
In digital media, copyright commonly applies to photographs, music tracks, videos, web design, written posts, software code and game assets.
Avoid drifting into exceptions or national variations. Keep the focus on the core idea of protected creative expression.
What permission means
Permission is approval from the rights holder
It may be written into a licence
Without permission, reuse may infringe copyright
Credit alone does not replace permission
A common misconception is that naming the creator makes any reuse acceptable. Emphasise that attribution and permission are different things.
Royalty and royalty-free
A royalty is a payment made to the rights holder when a work is used, sold or licensed.
Royalty-free does not mean free of charge or free of restrictions. It usually means the user pays once, or follows set terms, without paying a new fee for every use.
Students often read 'royalty-free' as 'copyright-free'. Make the distinction explicit: the work is still protected and still governed by terms.
Using copyrighted work lawfully
Identify who owns the work
Check the licence or terms of use
Ask for permission if the terms do not already allow use
Follow any limits on editing, sharing or commercial use
Keep records of permission where needed
Frame this as routine professional practice in digital media production rather than just risk avoidance.
Which protection mainly covers original creative expression?
Patent
Trademark
Copyright
Permission
Checks the distinction introduced across slides 5 and 6. 'Permission' is included because students may confuse approval to use a work with the legal protection over the work itself.
Core protections at a glance
Copyright protects original creative expression
Trademark protects brand identity such as names and logos
Patent protects inventions and technical solutions
Licences set the terms for use, copying and sharing
Permission gives specific approval where required
This slide previews the rest of the lesson. Keep the distinctions clear because students often mix up copyright, trademark and patent.
Trademark
A trademark protects signs of brand identity such as names, logos, slogans or distinctive symbols.
Its purpose is to prevent confusion about who made, supplied or endorsed a product or service. In digital media, trademarks are especially important in apps, websites, channels and platform branding.
Emphasise that trademark is about brand identification, not ownership of a creative work as such.
Public domain
Work in the public domain is not protected by copyright
It may be used, copied and adapted without asking permission
Public domain is different from open source
Public domain is also different from royalty-free
This distinction is important because students often treat all reusable media as if it falls into one category.
Patent
A patent protects an invention or technical process for a limited period.
In a digital context, patents may relate to technical methods, hardware innovations or software-linked inventions where the law allows. A patent is different from copyright because it protects how something works, not the creative expression of it.
Keep the distinction simple: copyright protects expression; patent protects invention.
Complete the summary
In digital media, copyright protects original creative work. Permission means approval from the rights holder, and royalty-free usually means no repeated fee for each use, not no rules at all. To use material lawfully, you should still check the licence terms first.
Targets the common confusion between copyright, permission and royalty-free from slides 6 to 9.
.
Students may assume that payment means full ownership. Clarify that most software is licensed, not sold outright in an unrestricted sense.
Copyright, trademark, patent
Copyright: protects original creative work
Trademark: protects brand identity
Patent: protects invention or process
Different protections can apply to one digital product
A digital product can contain all three: code and artwork may be copyrighted, the brand may be trademarked, and a technical feature may be patented.
Piracy
Piracy is the unauthorised copying or distribution of digital content
It may involve software, films, music, ebooks or games
It breaks the rights holder's control over access and revenue
It is both a legal and an ethical issue
Differentiate the general term 'piracy' from the more specific act of file sharing. File sharing can be lawful or unlawful depending on the content and permission.
What does a patent protect?
Brand identity
Creative expression
User agreement
Technical invention
Uses the comparison on slides 19 to 21. The distractors map directly to trademark, copyright and EULA.
Why licences matter
They define legal use
They limit redistribution
They protect the developer's rights
They reduce misuse and dispute
You can mention that organisations must manage licence compliance carefully because misuse can lead to legal and financial consequences.
Students often confuse open source with public domain. Stress that open source still relies on copyright and licensing.