Social Trends in Gaming

Social Trends in Gaming
Unit 8: Computer Games Development 
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Social Trends in Gaming
Unit 8: Computer Games Development 

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Introduction To Unit 
• Learners will spend time investigating the computer games industry before assuming
the role of a software developer within the games industry and analysing popular
genres to design and develop their own computer game.

• Computer games are now developed for personal computers, consoles, mobile
devices such as handheld consoles, phones, tablets and wearable technologies.

• With the spread of devices available for use, the computer games industry is
continually growing and, as such, many computer game developments are as large a
production as blockbuster movies, involving many contributors.

• As game developers, learners will need to meet client requirements and understand
the limitations and potential of different gaming solutions.

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Introduction To Unit 
  • Create a folder on your OneDrive "Unit8_Games".

  • Create two folders 'Assignment One' and 'Assignment Two'.

  • Share your ENTIRE Unit 8 Folder with me.

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Learning Outcomes
Assignment One:
Learning Aim A: Investigate technologies used in computer gaming.

Assignment Two:
Learning Aim B: Design a computer game to meet client requirements.

Learning Aim C: Develop a computer game to meet client requirements.

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A1: Social Trends In Gaming 

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Learning Outcome A1
Explain social trends relevant to computer games, including: 

  • Popular Games
  • Players, e.g. age range, gender, casual games, immersive     gamers, themes
  • Multiplayer 

Slide 6 - Tekstslide

Gaming Trends and Society 
Computer and video games are a big business and a continuing source of creative and exciting jobs, that require strong IT skills and original ideas.

There are lots of different genres of games available within the
industry and many new genres are emerging through the
introduction of Virtual Reality, Augmented reality, new operating
systems and advances in streaming technologies.

These different trends have led to an ever-evolving industry that
seeks to bring interactive entertainment to all areas of society.

https://www.ponggame.org/ 

Slide 7 - Tekstslide

Popular Genres 
  • Sandbox
  • Real Time Strategy (RTS)
  • Shooters (FPS, TPS) 
  • Multiplayer Online battle (MOBA) 
  • Role Playing (RPG, ARPG)
  • Simulation and Sports
  • Puzzlers and party games 
  • Action-adventure
  • Survival and Horror 
  • Platformer 

Slide 8 - Tekstslide

Popular Genres 
First-Person Shooter (FPS) genre where the player sees through the eyes of a character and must fight through
different levels to achieve a particular goal, for example Call of Duty.




Genres can grow and change, they can spawn sub-genres that take the original definition of a genre and spin it off
in a different direction, or they may become hybrid genres that take elements of other genres and merge them
together.


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Popular Genres 
An example of this is an online FPS, such as Star Wars Battlefront, which features many players fighting at the
same time. This game has all the features of an FPS game but it also fits into the massively multiplayer online
(MMO) game genre. So it could be called an MMOFPS.

This role-playing concept works very well in computer game format and some RPGs, such as The Elder Scrolls V:
SKYRIM ® , have had massive success.
Other games developers have noticed the appeal of RPG game players improving their characters and have been
adding this feature to titles from other genres, such as Call of Duty ® , enabling them to ‘level up’ and receive
perks and rewards

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Select 3 genres and identify what
makes them popular with players

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Types of Players
Causal Gamers- People who only play games for short periods of time and prefer simpler games 

Immersive- a term which refers to how focused on the experience that you are having. An immersive game will keep your attention for
long periods of time and block out distractions.
It should make you enjoy the game more, but
only if you have the time to spend on it.

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Types of Players
Game Genres and Players: Computer game titles are categorized into different genres, and
it's important to consider the various types of players when developing a game. Each
player has unique tastes and interests, making it impossible to create a game that pleases
everyone.

Target Audience: Game studios must identify and understand their target audience when
pitching a new game idea to publishers. Basic demographics help categorize people to
better understand their preferences.


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Types of Players
Online Gaming Popularity: With the increase in home broadband speeds, online games
have become highly popular. The previous generation of consoles (PS4, Xbox One) was
designed for engaging online multiplayer experiences.


Modern Console Capabilities: The latest generation of consoles (PS5, Xbox Series X)
includes features for online play and streaming, allowing others to watch and comment on
gameplay.

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Carry out research to identify the 3 different
games that can be played in different ways

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Emerging Technologies
The rapid pace of development and new ideas help to maintain
excitement within the gaming industry.

Virtual Reality:
• VR in its current form consists of two screens, one over each eye,
with special lenses that magnify the screens so that they fill your
field of vision.
• Added to the headsets are accelerometers, which measure which
direction you are looking in, and gyroscopes, that measure how
much you have turned your head.

• Examples include Oculus Rift and PlayStation VR.

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Emerging Technologies
Augmented Reality
• Microsoft® have taken a different approach to the new headset
phenomenon and have focused on augmented reality (AR)
instead of VR.

• AR uses cameras to capture the real world and layers virtual
game assets over the top, so that they appear to exist in the
real world.

• AR already existed on various mobile apps and in game form
on the Nintendo® 3DS™ and PlayStation Vita™ but
Microsoft®’s HoloLens™ seeks to outdo them all by creating
engaging experiences with virtual characters in the real world.

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Digital Distribution 
Digital Platforms: Platforms like Steam™ and PlayStation™ Store
have revolutionized game purchasing, shifting from physical
media to digital downloads, leading to the decline of brick-and-
mortar stores.

Convenience: Instant access to new releases and updates has
made digital distribution highly convenient for gamers.

Indie Game Accessibility: Steam™ provides indie developers
with a global marketplace, democratizing game development
and allowing small studios to compete with major publishers.
Cost and Innovation: Indie games are often cheaper and
encourage unique, innovative content.

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Name four streaming platforms

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Streaming 
• Streaming has become a huge part of games culture with
websites such as Twitch™ and YouTube™ making gameplay
videos highly popular because they enable people with limited
budgets the opportunity to preview a game that they might be
interested in buying.
• Many people are used to streaming music and films to different
devices, and games can be streamed too, using services such
as PlayStation Now™.
• Subscribers can rent games for set periods and download
them to their device, be it a console, PC or a smart TV.
• Players pay a monthly fee to access and play the games. This
can be a seen as a cheaper alternative to buying the games.
• However, it requires a strong and reliable internet connection.

Slide 20 - Tekstslide

Create a new word document ‘Social Trends
in Gaming’ and save this into your
Assignment 1 folder within your games
folder on OneDrive.

Slide 21 - Tekstslide

Task 1 Questions
Genres:
Discuss different genres in gaming, using illustrated examples to support discussions

Discuss 3 popular game genres. What makes these genres popular? What encourages people to replay these games or keep going back to them?

How have new genres emerged and what has caused them to appear? E.G: Has fast reliable internet access impacted genres? Development of online multiplayer games etc... 

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Task 2 Questions

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