2026 - Y9 - Twinery - SCITT

Games Design Lesson 3 - Twinery
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Slide 1: Tekstslide
ComputingLower Secondary (Key Stage 3)

In deze les zitten 12 slides, met interactieve quizzen en tekstslides.

time-iconLesduur is: 50 min

Onderdelen in deze les

Games Design Lesson 3 - Twinery

Slide 1 - Tekstslide

Help change the future of your school!

Slide 2 - Tekstslide

Open this link and press the green play button...

This link will also be your companion for the lesson!

Slide 3 - Tekstslide

What did the code do?

Slide 4 - Woordweb

KO - Create a text based adventure game in Twinery
All - Use Twinery to create a text based adventure game.
Most - Transfer their plan for the game from the previous game to a working text based game in Twinery.
Some - Test a partners game and give constructive feedback, how their partners game could be improved.

Slide 5 - Tekstslide

Come up with as many ideas as you can for a text
based adventure game

Slide 6 - Woordweb

Twinery - CLICK HERE
CLICK ME - Open Twinery.

Slide 7 - Tekstslide

Demonstration
  1. Naming your rooms
  2. Linking to rooms [[room]]
  3. Testing your game

Slide 8 - Tekstslide

Build your game in Twinery
Choose one idea from the previous mind map activity and build your game.

Slide 9 - Tekstslide

Game Testing - Load your game into preview mode.

Play your partners game.

Review the game:
What went well? i.e. "The thing that worked well was..."
How could they improve it? i.e. "It would be even better if..."

Slide 10 - Open vraag

PUBLISH your game to a file
Upload your finished game to Teams.

Slide 11 - Tekstslide

What was the hardest
part of making your
game?

Slide 12 - Woordweb