End of unit Assessment

Recap

Learning objective

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newEditorComputingLower Secondary (Key Stage 3)

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Recap

Learning objective

Fill in the blanks

A sprite is a 2D image or character in a game that can be moved, animated, or changed using code.

A variable is a named place in the computer’s memory where we can store information.

Input is data that goes into a program, such as pressing a key or typing an answer.

Output is what the program produces, such as showing a message, moving a sprite, or playing a sound.

Selection is when a program makes a decision based on a condition.

A condition can be either true or false

sprite
variable
Input
Output
Selection
true or false

Which sentence best explains what a variable is?

A

A character or object in a game.

B

A named place in memory that stores a value which can change.

C

A message shown on the screen.

D


Variables

100

Which sentence best explains what a sprite is?

A

A value that can change during a program.

B

A rule that checks if something is true or false.

C

A 2D image that can be moved or controlled using code.

D


Sprites


What does an if else block allow a program to do?

A

Make a decision

B

Draw a sprite

C

Start the program

D

Answer D

Selction

An if else block in scratch also known as a selection block allows a computer to evaluate an expression to ‘true’ or ‘false’ and then perform an action depending on the outcome.

Which block is an example of an event in Scratch?

A

on game update

B

move sprite

C

Set myMole to

D


Events


Events in Microsoft MakeCode Arcade are trigger-based code blocks that run when specific conditions or inputs occur, moving your game away from a rigid script and into an interactive experience. Key event categories include:


  • Input Events: Triggered by pressing/releasing controller buttons (A, B, or directional pads).

  • Collision/Overlap Events: Triggered when specific SpriteKind types intersect (e.g., player meets coin, bullet hits enemy).

  • Timing Events: Run code at recurring intervals or every single frame of the game (e.g., on game update).