ESST310 Issues IN Social Studies
DIGITAL CITIZENSHIP
Alex Tanco-Smith
Andy Pelletier
ESST310 Issues IN Social Studies
DIGITAL CITIZENSHIP
Alex Tanco-Smith
Andy Pelletier
land acknowledgement
This presentation is happening within the Traditional Territories of the Kwanlin Dün First Nation and Ta’an Kwach’an Council.
We pledge today and every day that follows to act as Indigenous allies; to move humbly and with love on the Indigenous lands we occupy.
We recognize the historic, and continual harm colonization unjustly thrust upon Indigenous peoples and pledge to honour this knowledge with meaningful action.
Agenda
Online Activity
Introduction
Topic Summary
Digital Citizenship Terms
Inquiry Questions
Curricular Connections
Additional Resources
Technology is powerful
It can shape how we live, think and relate to one another.
New technologies have always created controversy and even caused harm.
Digital Citizenship uses technology for positive change.
What is Digital Citizenship?
Responsible, ethical and informed use of technology
Using information technology to engage in society, politics and government
Digital Citizenship
TOPIC SUMMARY
Looks at citizenship in a whole new way.
An approach to how and why we use new technologies, specifically applied to the Internet, smartphones, social media and AI.
Focuses on positive tech use, contributing to the health and well-being of communities.
Teaches empathy, privacy protection, security measures, communication, collaboration and methods for finding reliable sources of information.
Use technology to protect and promote human rights.
A part of broader concept of Media Literacy
Digital Citizenship Terms
MEDIA LITERACY
The ability to critically analyze using metacognitive skills media messages, understand bias, and distinguish between credible and false information.
DIGITAL LITERACY
The technical skills to critically, effectively and responsibly access, use, understand and engage with media of all kinds.
DIGITAL ACCESS
The equitable opportunity for all individuals to use technology and the internet.
DIGITAL FOOTPRINT
The trail of data a person leaves behind when using the internet.
DIGITAL ETIQUETTE (NETIQUETTE)
The norms and expectations for respectful, appropriate behaviour online. This includes tone and empathy – understanding how online actions affect others.
DIGITAL WELLNESS
Maintaining a healthy balance between online and offline life.
DIGITAL RIGHTS AND RESPONSIBILITIES
The freedoms extended to all digital users and the duties that come with them.
DIGITAL LAW
The legal and ethical responsibilities tied to digital actions.
ALGORITHMIC BIAS
When digital systems or algorithms make unfair decisions due to biased data or design.
CYBERBULLYING
Using digital platforms to intimidate, harass or harm others.
ONLINE IDENTITY
The persona or image a person presents through digital interactions.
DOXXING
The act of publicly revealing someone’s private or personal information online, such as real name, address, workplace or other identifying details, without their consent.
Inquiry Questions
How can we use technology to build empathy and connection rather than comparison?
How might digital wellness look different across cultures or communities?
What strategies can schools use to promote digital wellness? How can we model positive digital citizenship in my school or community?
How can we tell if what we see online is true or trustworthy?
Curricular Connections
BC Curriculum's Digital Literacy Framework
Specific and explicit idea of the knowledge and skills that digitally literate students possess.
Outlines the expectations for students at different grade levels.
Provides guidance regarding the specific outcomes that students should master at each state of their educational development.
Source: https://www2.gov.bc.ca/assets/gov/education/kindergarten-to-grade-12/teach/teaching-tools/digital-literacy-framework.pdf
BC CURRICULUM
DIGITAL LITERACY FRAMEWORK
The framework includes six characteristics:
Research and Information Literacy
Students apply digital tools to gather, evaluate, and use information
Critical Thinking, Problem Solving, and Decision Making
Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology
Digital Citizenship
Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior
Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others
Technology Operations and Concepts
Students demonstrate a sound understanding of technology concepts, systems, and operations.
Source: https://www2.gov.bc.ca/assets/gov/education/kindergarten-to-grade-12/teach/teaching-tools/digital-literacy-framework.pdf
BC DIGITAL LITERACY FRAMEWORK PROFILES
Profiles outlining examples of what digitally literate students should be able to do at different stages of K–12
Based on ISTE standards, emphasize giving students regular opportunities to use technology for productivity, creativity, critical thinking, and collaboration.
Source: https://www2.gov.bc.ca/assets/gov/education/kindergarten-to-grade-12/teach/teaching-tools/digital-literacy-framework.pdf
Social Studies ConnectionS
Source: https://curriculum.gov.bc.ca/curriculum/social-studies/goals-and-rationale
Builds critical thinking, media literacy, and global awareness.
Encourages inquiry-based learning through digital exploration.
BC Curriculum
Social Studies Thinking Concepts
Social Studies Connections
(Grade 7)
Big Idea:
Increasingly complex societies required new systems of laws and government.
Competencies:
Make ethical judgments about past events, decisions, or actions, and assess the limitations of drawing direct lessons from the past (ethical judgment)
Assess the credibility of multiple sources and the adequacy of evidence used to justify conclusions (evidence
Use Social Studies inquiry processes and skills to — ask questions; gather, interpret, and analyse ideas; and communicate findings and decisions
Content:
Scientific, philosophical, and technological developments
Social, political, legal, governmental, and economic systems and structures, including at least one indigenous to the Americas
Pros
Cons
Pros and Cons of Tech in the classroom
Exploring Digital Identity IN THE CLASSROOM
CHALLENGES
US Surgeon General’s report claims that social media can have “a profound risk of harm to the mental health and well-being of children and adolescents.”
Evidence that social media may contribute to issues like depression, anxiety, toxic social comparison, sleep problems, body image issues, and disordered eating
Persuasive design can lead to habits that undermine youth well-being
Can amplify inequalities already present in society (mysogyny, racism, homophobia) and issues already present for youth (depression, social anxiety, eating disorders)
BENEFITS
Offer spaces that celebrate identities outside the dominant.
Adolescent girls of color who use TikTok or Instagram, more than 70% report that they encounter positive or identity-affirming contentrelated to race on at least a monthly basis.
Additionally, emerging evidence suggests that many LGBTQ youth benefit in real ways from the peer connection, identity exploration and management, and social support aspects of social media.
Greater agency over their digital lives, related to bullying or sexual abuse prevention
Elementary Classroom connection
GOOGLE ARTS AND CULTURE CROSS CURRICULAR CONNECTIONS:
Art and Visual Literacy
Virtual art gallery tours worldwide
Some exhibits include “Art Transfer” or “Color Palette” tools that let students experiment with digital creativity
History
Explore collections from ancient civilizations, heritage collections and Indigenous craftwork
Show how art and inventions evolve over time
STEM
View fossils, spacecraft, or ancient artifacts in 3D
Explore “Once Upon a Try” — an exhibit on scientific discovery and invention.
https://artsandculture.google.com/
Mä̀hsi’ cho
Shä̀w níthän
We are happy to answer any questions!