ESST310_IssuesinSS_AlexAndy

ESST310 Issues IN Social Studies
DIGITAL CITIZENSHIP

Alex Tanco-Smith
Andy Pelletier

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ESST310 Issues IN Social Studies
DIGITAL CITIZENSHIP

Alex Tanco-Smith
Andy Pelletier

land acknowledgement

  • This presentation is happening within the Traditional Territories of the Kwanlin Dün First Nation and Ta’an Kwach’an Council.

  • We pledge today and every day that follows to act as Indigenous allies; to move humbly and with love on the Indigenous lands we occupy.

  • We recognize the historic, and continual harm colonization unjustly thrust upon Indigenous peoples and pledge to honour this knowledge with meaningful action.  

Agenda

Online Activity

Introduction 

Topic Summary

Digital Citizenship Terms

Inquiry Questions

Curricular Connections

Additional Resources



Technology is powerful

It can shape how we live, think and relate to one another.


New technologies have always created controversy and even caused harm.


Digital Citizenship uses technology for positive change.

What is Digital Citizenship?

  1. Responsible, ethical and informed use of technology

  2. Using information technology to engage in society, politics and government

Digital Citizenship
TOPIC SUMMARY

  • Looks at citizenship in a whole new way.

  • An approach to how and why we use new technologies, specifically applied to the Internet, smartphones, social media and AI.

  • Focuses on positive tech use, contributing to the health and well-being of communities.

  • Teaches empathy, privacy protection, security measures, communication, collaboration and methods for finding reliable sources of information.

  • Use technology to protect and promote human rights.

  • A part of broader concept of Media Literacy




Digital Citizenship Terms

  • MEDIA LITERACY
    The ability to critically analyze using metacognitive skills media messages, understand bias, and distinguish between credible and false information.

  • DIGITAL LITERACY
    The technical skills to critically, effectively and responsibly access, use, understand and engage with media of all kinds.

  • DIGITAL ACCESS
    The equitable opportunity for all individuals to use technology and the internet.

  • DIGITAL FOOTPRINT
    The trail of data a person leaves behind when using the internet.

  • DIGITAL ETIQUETTE (NETIQUETTE)
    The norms and expectations for respectful, appropriate behaviour online. This includes tone and empathy – understanding how online actions affect others.

  • DIGITAL WELLNESS
    Maintaining a healthy balance between online and offline life.


DIGITAL RIGHTS AND RESPONSIBILITIES
The freedoms extended to all digital users and the duties that come with them.

DIGITAL LAW
The legal and ethical responsibilities tied to digital actions.

ALGORITHMIC BIAS
When digital systems or algorithms make unfair decisions due to biased data or design.

CYBERBULLYING
Using digital platforms to intimidate, harass or harm others.

ONLINE IDENTITY
The persona or image a person presents through digital interactions.

DOXXING
The act of publicly revealing someone’s private or personal information online, such as real name, address, workplace or other identifying details, without their consent.

Inquiry Questions

  • How can we use technology to build empathy and connection rather than comparison?

  • How might digital wellness look different across cultures or communities?

  • What strategies can schools use to promote digital wellness? How can we model positive digital citizenship in my school or community?

  • How can we tell if what we see online is true or trustworthy?

Curricular Connections

BC Curriculum's Digital Literacy Framework

  • Specific and explicit idea of the knowledge and skills that digitally literate students possess.

  • Outlines the expectations for students at different grade levels.

  • Provides guidance regarding the specific outcomes that students should master at each state of their educational development.


Source: https://www2.gov.bc.ca/assets/gov/education/kindergarten-to-grade-12/teach/teaching-tools/digital-literacy-framework.pdf


BC CURRICULUM
DIGITAL LITERACY FRAMEWORK

  • The framework includes six characteristics:

  1. Research and Information Literacy
    Students apply digital tools to gather, evaluate, and use information

  2. Critical Thinking, Problem Solving, and Decision Making
    Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.

  3. Creativity and Innovation
    Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology

  4. Digital Citizenship
    Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior

  5. Communication and Collaboration
    Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others

  6. Technology Operations and Concepts
    Students demonstrate a sound understanding of technology concepts, systems, and operations.


Source: https://www2.gov.bc.ca/assets/gov/education/kindergarten-to-grade-12/teach/teaching-tools/digital-literacy-framework.pdf


BC DIGITAL LITERACY FRAMEWORK PROFILES

  • Profiles outlining examples of what digitally literate students should be able to do at different stages of K–12


  • Based on ISTE standards, emphasize giving students regular opportunities to use technology for productivity, creativity, critical thinking, and collaboration.

Source: https://www2.gov.bc.ca/assets/gov/education/kindergarten-to-grade-12/teach/teaching-tools/digital-literacy-framework.pdf

Social Studies ConnectionS

Source: https://curriculum.gov.bc.ca/curriculum/social-studies/goals-and-rationale


Builds critical thinking, media literacy, and global awareness.

Encourages inquiry-based learning through digital exploration.





BC Curriculum
Social Studies Thinking Concepts

Social Studies Connections
(Grade 7)

Big Idea:
Increasingly complex societies required new systems of laws and government.

  • Competencies:
    Make ethical judgments about past events, decisions, or actions, and assess the limitations of drawing direct lessons from the past (ethical judgment)

  • Assess the credibility of multiple sources and the adequacy of evidence used to justify conclusions (evidence

  • Use Social Studies inquiry processes and skills to — ask questions; gather, interpret, and analyse ideas; and communicate findings and decisions

  • Content: 
    Scientific, philosophical, and technological developments

  • Social, political, legal, governmental, and economic systems and structures, including at least one indigenous to the Americas








Pros

Cons

Pros and Cons of Tech in the classroom

Exploring Digital Identity IN THE CLASSROOM

CHALLENGES

  • US Surgeon General’s report claims that social media can have “a profound risk of harm to the mental health and well-being of children and adolescents.”

  • Evidence that social media may contribute to issues like depression, anxiety, toxic social comparison, sleep problems, body image issues, and disordered eating

  • Persuasive design can lead to habits that undermine youth well-being

  • Can amplify inequalities already present in society (mysogyny, racism, homophobia) and issues already present for youth (depression, social anxiety, eating disorders)

  • BENEFITS

  • Offer spaces that celebrate identities outside the dominant.

    • Adolescent girls of color who use TikTok or Instagram, more than 70% report that they encounter positive or identity-affirming contentrelated to race on at least a monthly basis.

    • Additionally, emerging evidence suggests that many LGBTQ youth benefit in real ways from the peer connection, identity exploration and management, and social support aspects of social media.

  • Greater agency over their digital lives, related to bullying or sexual abuse prevention


Elementary Classroom connection

  • GOOGLE ARTS AND CULTURE CROSS CURRICULAR CONNECTIONS:

  • Art and Visual Literacy

    • Virtual art gallery tours worldwide

    • Some exhibits include “Art Transfer” or “Color Palette” tools that let students experiment with digital creativity

  • History

    • Explore collections from ancient civilizations, heritage collections and Indigenous craftwork

    • Show how art and inventions evolve over time

  • STEM

    • View fossils, spacecraft, or ancient artifacts in 3D

    • Explore “Once Upon a Try” — an exhibit on scientific discovery and invention.

https://artsandculture.google.com/







Mä̀hsi’ cho

Shä̀w níthän



We are happy to answer any questions!