Scratch lesson 2

Student Voice
Student Voice Questions Explained

Click the link to complete the survey:
1 / 13
volgende
Slide 1: Tekstslide
ComputingLower Secondary (Key Stage 3)

In deze les zitten 13 slides, met interactieve quizzen en tekstslides.

time-iconLesduur is: 50 min

Onderdelen in deze les

Student Voice
Student Voice Questions Explained

Click the link to complete the survey:

Slide 1 - Tekstslide

Deze slide heeft geen instructies

Do now - What shape
will be drawn?

Slide 2 - Open vraag

Do now activity should take 3 mins for students to answer after accessing lessonup. 

Extension task allows students to develop their typing skills which will be useful when we move to text based languages. 
Do Now answer
A rectangle will be drawn

Slide 3 - Tekstslide

Deze slide heeft geen instructies

Lesson objectives 

Conquer: Understand the concept of collision in a game

Aspire Higher: Utilize this understanding to manipulate collision to create a maze.




 
 
Aspire: Create a set of loops to make a program more efficient.

Slide 4 - Tekstslide

Deze slide heeft geen instructies

What is a sprite?
A sprite is an image or set of pixels that can be manipulated using code or code blocks.

  • A sprite is traditionally the main playable character in a game.






Slide 5 - Tekstslide

Deze slide heeft geen instructies

What does collision mean in gaming?
  • Collision detection concerns the detection of collisions between objects in the virtual environment.
 
  • It is to stop objects moving through each other and the environment.

Slide 6 - Tekstslide

Deze slide heeft geen instructies

I have created a maze template
Click here to access the maze template

We are going to add collision between the player sprite and the maze walls. 
Use this code.

Slide 7 - Tekstslide

Deze slide heeft geen instructies

Adapt the code
ISL
For the cake sprite, we want the player to win if they reach it.
Adapt this code in the Cake sprite, to say "You win" if the cat sprite touches it. 

Slide 8 - Tekstslide

help

Is students get stuck

Use the sensing category, touching code block

To say use the code block in Looks
Adapt the code
ISL
For the monster sprite, we want it to track the player around the map, if it touches the player they lose. 

If the monster touches the player they lose. it should say they lose

Slide 9 - Tekstslide

help

Is students get stuck

Use the sensing category, touching code block

To say use the code block in Looks
What is a sprite?
A
A set of pixels controlled by the user.
B
A non player character
C
An image.
D
The code to move a character.

Slide 10 - Quizvraag

Deze slide heeft geen instructies

What is collision?
A
A set of pixels controlled by the user.
B
A non player character
C
A boundary in the game
D
The code to move a character.

Slide 11 - Quizvraag

Deze slide heeft geen instructies

Which code moves the player forward?
A
B
C
D

Slide 12 - Quizvraag

Deze slide heeft geen instructies

Which color is used for movement code?
A
Orange
B
Red
C
Blue
D
Pink

Slide 13 - Quizvraag

Deze slide heeft geen instructies