Maze Madness: Coding a Simple Maze Game in Scratch

Maze Madness: Coding a Simple Maze Game in Scratch
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Slide 1: Slide

This lesson contains 11 slides, with interactive quizzes and text slides.

Items in this lesson

Maze Madness: Coding a Simple Maze Game in Scratch

Slide 1 - Slide

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Learning Objective
At the end of the lesson, you will be able to create a simple maze game using Scratch coding.

Slide 2 - Slide

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Introduction to Scratch
Scratch is a visual programming language that allows you to create interactive stories, games, and animations.

Slide 3 - Slide

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Understanding Sprites and Backdrops
Sprites are the characters or objects that you can program to move and interact in your game. Backdrops are the backgrounds of your game scenes.

Slide 4 - Slide

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Creating the Maze Background
Use the backdrop feature in Scratch to create a maze background for your game.

Slide 5 - Slide

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Programming the Sprite Movement
Write code to control the movement of the sprite using arrow keys or other controls to navigate through the maze.

Slide 6 - Slide

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Adding Game Logic
Implement game logic such as collision detection to determine when the sprite reaches the maze exit or collides with walls.

Slide 7 - Slide

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Testing and Playing the Game
Test your maze game to ensure that the sprite can navigate the maze and reach the exit. Then, have fun playing your game!

Slide 8 - Slide

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Write down 3 things you learned in this lesson.

Slide 9 - Open question

Have students enter three things they learned in this lesson. With this they can indicate their own learning efficiency of this lesson.
Write down 2 things you want to know more about.

Slide 10 - Open question

Here, students enter two things they would like to know more about. This not only increases involvement, but also gives them more ownership.
Ask 1 question about something you haven't quite understood yet.

Slide 11 - Open question

The students indicate here (in question form) with which part of the material they still have difficulty. For the teacher, this not only provides insight into the extent to which the students understand/master the material, but also a good starting point for the next lesson.