Scratch SCITT 2026

Scratch SCITT 2026
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Slide 1: Slide
ComputingLower Secondary (Key Stage 3)

This lesson contains 17 slides, with interactive quizzes and text slides.

time-iconLesson duration is: 60 min

Items in this lesson

Scratch SCITT 2026

Slide 1 - Slide

What is the connection?

Slide 2 - Mind map

Which Scratch block would
you use to move a sprite?

Slide 3 - Mind map

Move ... steps

Slide 4 - Slide

What does a forever loop do?

Slide 5 - Mind map

Repeats forever until the program is stopped

Slide 6 - Slide

True or false: Scratch can
detect colours.

Slide 7 - Mind map

Slide 8 - Slide

KO: Build a maze game in Scratch using movement, collision detection, and simple control blocks.
Differentiated Outcomes
  • ALL pupils can move a sprite around a maze using arrow keys.
  • MOST pupils can detect walls and reset the sprite when it hits them.
  • SOME pupils can add scoring, levels, or increasing difficulty.

Slide 9 - Slide

Login to Scratch

Slide 10 - Slide

Modelling - Controlling the Sprite

Slide 11 - Slide

Scratch Project
Part 1 - Main Sprite
  1. Add a new sprite (click the blue Cat Face button) and click the paint brush from the pop up menu
  2. Make sure that you are on the "Costume" tab and use the square tool to draw a small square. MAKE SURE the squares centre is drawn over the cross hairs (see cross symbol)
  3. Click on the code window and code the following sequence.
  4. Test your code by pressing the green flag button. You should be able to control the direction that your sprite moves in by using the arrow keys.


Slide 12 - Slide

THINK - What issues did you encounter when you used Scratch to build the maze game last week.

(You will complete this in silence)

Slide 13 - Slide

SHARE - What issues did you encounter when you used Scratch to build the maze game last week.

(You will complete this in silence)

Slide 14 - Slide

SHARE - What issues did you encounter when you used Scratch to build the maze game last week.
(Only one answer per pair)

Slide 15 - Open question

Scratch Project
Part 2 - Backgrounds
  1. You now need to create 3 backgrounds for your levels. The game is a maze and if the sprite touches the side of the maze it returns to the start.
  2. Make sure your sprite is at the start of your maze. I recommend starting the sprite in the same place for all your levels.
  3. You need to use the square tool to create a suitable maze.
  4. It needs to large enough for the sprite to be able to travel from one end of the game to the other.
  5. It needs to have a colour square at the end of the maze to allow the player to win (more on this later)
  6. Once you have completed the first level (backdrop) click the picture icon in the bottom left and click the paint brush.

Slide 16 - Slide

Cold Call Plenary
“One thing that went wrong today…”

“One block you now understand better…”

Slide 17 - Slide