Starter Activity: Think, pair and share What do you know about Scratch Jr?
Learning Objective: To choose a command for a given purpose
Key vocabulary:
ScratchJr, command, sprite, compare, programming, programming area
Links to the UAE:
Info. to mention:
Almost all schools in UAE are teaching Scratch because it is a very important programming tool
Key questions:
Where could be the programming blocks on the page?
What is the difference between the right arrow block and the left arrow block?
SC:
I can find the commands to move a sprite
SC:
I can use commands to move a sprite
SC:
I can differentiate different programming blocks
Integrating UAE E33:
Students build digital literacy by controlling a sprite.
They practice problem-solving using direction arrows.
The lesson reinforces responsible technology use.
Students use creativity to choose movement sequences.
Think–Pair–Share supports communication skills.
Integrating Al:
Not applicable
Starter Activity: Think, pair and share What do you know about Scratch Jr?
Learning Objective: To choose a command for a given purpose
Key vocabulary:
ScratchJr, command, sprite, compare, programming, programming area
Links to the UAE:
Info. to mention:
Almost all schools in UAE are teaching Scratch because it is a very important programming tool
Key questions:
Where could be the programming blocks on the page?
What is the difference between the right arrow block and the left arrow block?
SC:
I can find the commands to move a sprite
SC:
I can use commands to move a sprite
SC:
I can differentiate different programming blocks
Integrating UAE E33:
Students build digital literacy by controlling a sprite.
They practice problem-solving using direction arrows.
The lesson reinforces responsible technology use.
Students use creativity to choose movement sequences.
Think–Pair–Share supports communication skills.
Integrating Al:
Not applicable
ScratchJr
2
Introduction
This is the icon used for the ScratchJr app.
Have you seen or used ScratchJr before? Think, pair, and share.
Starting ScratchJr
3
Introduction
Click on the house
The home page
4
Introduction
Click on the house to get back here at any point
The home page
5
Introduction
Click to start a new project
6
Activity 1
Programming blocks
Programming blocks
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Activity 1
Programming area
Programming
area
8
Activity 1
Sprites
Sprite
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Activity 1
Moving the cat
Choose a blue block, drag it into the programming area, and tap it to make the cat move.
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Activity 1
Can you make the cat move to the right?
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Activity 1
Can you make the cat move to the left?
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Activity 1
Can you make the cat move up?
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Activity 1
Can you make the cat move down?
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Activity 1
What has happened to my cat?
Which block do you think was used to do this? Think, pair, and share.
15
Activity 2
Guess the block
1
2
3
4
5
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Activity 2
Guess the block
1
2
3
4
5
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Activity 2
Guess the block
1
2
3
4
5
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Activity 2
Guess the block
1
2
3
4
5
Tasks list:
Task 1:
Make the cat moves 5 steps to the right
Task 2:
Make the cat moves 5 steps to the right, then 5 steps up
Task 3:
Make the cat moves 5 steps to the right, then 5 steps up, and 5 steps left
Task 4:
Make the cat moves 5 steps to the right, then 5 steps up, then 5 steps left, and 5 steps down
19
20
Assessment
I can find the commands to move a sprite
I can use commands to move a sprite
I can differentiate different programming blocks
How confident are you? (1–3)
3 – Very confident
1 – Not confident
2 – Unsure
In this lesson, you…
Chose a command for a given purpose
Next lesson
21
Next lesson, you will…
Show that a series of commands can be joined together
Summary