Building a Computer Game with Python

Building a Computer Game with Python
1 / 26
volgende
Slide 1: Tekstslide

In deze les zitten 26 slides, met interactieve quizzen en tekstslides.

Onderdelen in deze les

Building a Computer Game with Python

Slide 1 - Tekstslide

Deze slide heeft geen instructies

Learning Objective
At the end of the lesson, you will be able to understand and use various programming constructs in Python to create a computer game.

Slide 2 - Tekstslide

Deze slide heeft geen instructies

What do you already know about programming constructs in Python?

Slide 3 - Woordweb

Deze slide heeft geen instructies

Slide 1: Introduction to Python Programming
Python is a popular programming language known for its simplicity and readability. It is widely used for various applications, including game development.

Slide 4 - Tekstslide

Deze slide heeft geen instructies

Slide 3: Conditional Statements
Conditional statements allow the program to make decisions based on certain conditions. The 'if', 'else', and 'elif' statements are used for conditional execution.

Slide 5 - Tekstslide

Deze slide heeft geen instructies

Slide 2: Variables and Data Types
Variables store data and help in performing operations. Python supports different data types such as integers, floats, strings, and booleans.

Slide 6 - Tekstslide

Deze slide heeft geen instructies

Slide 4: Loops
Loops enable repetitive execution of a block of code. Python supports 'for' and 'while' loops. They are useful for iterating over lists, performing animations, and game logic.

Slide 7 - Tekstslide

Deze slide heeft geen instructies

Slide 5: Functions
Functions are reusable blocks of code that perform specific tasks. They help in organizing code and improving readability. Python allows defining and calling functions.

Slide 8 - Tekstslide

Deze slide heeft geen instructies

Slide 6: Lists and Dictionaries
Lists and dictionaries are data structures used to store multiple values. Lists are ordered while dictionaries use key-value pairs for accessing data. They are useful for managing game resources.

Slide 9 - Tekstslide

Deze slide heeft geen instructies

Slide 7: Object-Oriented Programming
Object-oriented programming (OOP) is a programming paradigm that organizes code around objects and their interactions. Python supports OOP concepts like classes, objects, and inheritance.

Slide 10 - Tekstslide

Deze slide heeft geen instructies

Slide 8: Game Development Basics
To create a computer game, you need to understand the game development basics, including game loops, event handling, and rendering graphics.

Slide 11 - Tekstslide

Deze slide heeft geen instructies

Slide 9: Setting Up the Game Environment
Before starting game development, you need to set up the game environment, which involves installing necessary libraries and frameworks.

Slide 12 - Tekstslide

Deze slide heeft geen instructies

Slide 10: Game Design and Planning
Before diving into coding, it's essential to plan your game's design. Consider elements like game mechanics, player interactions, levels, and graphics.

Slide 13 - Tekstslide

Deze slide heeft geen instructies

Slide 11: Game Structure and Flow
Decide on the structure and flow of your game. Identify the main game loop, handle user input, update game state, and render graphics.

Slide 14 - Tekstslide

Deze slide heeft geen instructies

Slide 12: Implementing Game Logic
Use programming constructs like conditional statements and loops to implement game logic. Determine win/lose conditions, score tracking, and enemy behavior.

Slide 15 - Tekstslide

Deze slide heeft geen instructies

Slide 13: Handling User Input
Allow players to interact with the game by handling user input. Capture keyboard or mouse events and respond accordingly.

Slide 16 - Tekstslide

Deze slide heeft geen instructies

Slide 15: Testing and Debugging
Testing and debugging are crucial for identifying and fixing issues in your game. Use debugging tools, playtest, and gather feedback for improvement.

Slide 17 - Tekstslide

Deze slide heeft geen instructies

Slide 14: Rendering Graphics
Display game graphics using appropriate libraries. Render sprites, backgrounds, and other visual elements to create an engaging user interface.

Slide 18 - Tekstslide

Deze slide heeft geen instructies

Slide 16: Game Optimization
Optimize your game for better performance. Improve code efficiency, reduce memory usage, and optimize rendering for smoother gameplay.

Slide 19 - Tekstslide

Deze slide heeft geen instructies

Slide 17: Publishing and Sharing Your Game
Once your game is ready, consider publishing and sharing it with others. Explore different platforms and distribution methods.

Slide 20 - Tekstslide

Deze slide heeft geen instructies

Slide 18: Further Learning
Game development is a vast field. Explore additional resources, online tutorials, and communities to continue learning and improving your skills.

Slide 21 - Tekstslide

Deze slide heeft geen instructies

Slide 19: Recap and Q&A
Recap the key concepts covered in the lesson and allow students to ask questions about any topics they found challenging.

Slide 22 - Tekstslide

Deze slide heeft geen instructies

Slide 20: Conclusion
Congratulate students on completing the lesson and highlight the importance of programming constructs in game development.

Slide 23 - Tekstslide

Deze slide heeft geen instructies

Write down 3 things you learned in this lesson.

Slide 24 - Open vraag

Have students enter three things they learned in this lesson. With this they can indicate their own learning efficiency of this lesson.
Write down 2 things you want to know more about.

Slide 25 - Open vraag

Here, students enter two things they would like to know more about. This not only increases involvement, but also gives them more ownership.
Ask 1 question about something you haven't quite understood yet.

Slide 26 - Open vraag

The students indicate here (in question form) with which part of the material they still have difficulty. For the teacher, this not only provides insight into the extent to which the students understand/master the material, but also a good starting point for the next lesson.