Glossary of Instructional Design
Glossary of Instructional Design
ADDIE: A model used to design and develop educational programs. It stands for Analysis, Design, Development, Implementation, and Evaluation.
Instructional Design: The process of creating educational courses and materials for learners.
Learning Aim: The overall goal or purpose of a lesson or course.
Learning Experience Design: Designing educational experiences that are engaging and effective for learners.
Learning Objectives: Specific skills or knowledge that learners should achieve by the end of a lesson or course.
Learner Persona: A detailed description of a typical student, used to tailor educational content to their needs.
Prototype: An early model or version of a course or lesson used to test and improve the design.
Storyboard: A visual plan that outlines the flow and content of a lesson or course.
Summative Assessment: A test or evaluation given at the end of a course to measure what learners have achieved.
Usability Testing: Checking how easy and effective a course or lesson is for learners to use and understand.
Glossary of Instructional Design
Glossary of Instructional Design
ADDIE: A model used to design and develop educational programs. It stands for Analysis, Design, Development, Implementation, and Evaluation.
Instructional Design: The process of creating educational courses and materials for learners.
Learning Aim: The overall goal or purpose of a lesson or course.
Learning Experience Design: Designing educational experiences that are engaging and effective for learners.
Learning Objectives: Specific skills or knowledge that learners should achieve by the end of a lesson or course.
Learner Persona: A detailed description of a typical student, used to tailor educational content to their needs.
Prototype: An early model or version of a course or lesson used to test and improve the design.
Storyboard: A visual plan that outlines the flow and content of a lesson or course.
Summative Assessment: A test or evaluation given at the end of a course to measure what learners have achieved.
Usability Testing: Checking how easy and effective a course or lesson is for learners to use and understand.
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