Unraveling Arduino Functions: A Guide to Understanding and Implementing Functions in Arduino

Unraveling Arduino Functions: A Guide to Understanding and Implementing Functions in Arduino
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Slide 1: Tekstslide
ArduinoFurther Education (Key Stage 5)Higher Education (non-degree)

In deze les zitten 16 slides, met interactieve quizzen, tekstslides en 1 video.

time-iconLesduur is: 50 min

Onderdelen in deze les

Unraveling Arduino Functions: A Guide to Understanding and Implementing Functions in Arduino

Slide 1 - Tekstslide

Deze slide heeft geen instructies

Learning Objective
Understand the concept of Arduino functions, common functions, function return type, function name, and function parameters.

Slide 2 - Tekstslide

Deze slide heeft geen instructies

What do you already know about Arduino Functions?

Slide 3 - Woordweb

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Slide 4 - Video

Deze slide heeft geen instructies

Introduction to Arduino Functions
Arduino functions are blocks of code that carry out specific tasks. They provide a way to modularize code and make it reusable.

Slide 5 - Tekstslide

Deze slide heeft geen instructies

Common Functions in Arduino
Common functions in Arduino include pinMode(), digitalWrite(), analogRead(), and delay(). Each serves a specific purpose in controlling hardware and performing tasks.

Slide 6 - Tekstslide

Deze slide heeft geen instructies

How Functions Work
Functions are called by their name and can take input parameters. When called, they execute the code inside them and can return a value if specified.

Slide 7 - Tekstslide

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Function Return Type
The return type of a function defines the type of value the function will return, such as int, float, void, or other data types.

Slide 8 - Tekstslide

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Function Name
The function name is the identifier used to call the function. It should be unique and descriptive of the function's purpose.

Slide 9 - Tekstslide

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Function Parameter
Function parameters are the input values that a function can accept. They allow the function to receive data and perform operations based on that data.

Slide 10 - Tekstslide

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Practical Application
Students will apply their understanding by writing and implementing functions in Arduino code to control a specific task.

Slide 11 - Tekstslide

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Slide 12 - Tekstslide

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Slide 13 - Tekstslide

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Write down 3 things you learned in this lesson.

Slide 14 - Open vraag

Have students enter three things they learned in this lesson. With this they can indicate their own learning efficiency of this lesson.
Write down 2 things you want to know more about.

Slide 15 - Open vraag

Here, students enter two things they would like to know more about. This not only increases involvement, but also gives them more ownership.
Ask 1 question about something you haven't quite understood yet.

Slide 16 - Open vraag

The students indicate here (in question form) with which part of the material they still have difficulty. For the teacher, this not only provides insight into the extent to which the students understand/master the material, but also a good starting point for the next lesson.