Game Design:
Develop Ideas
Criteria B, ii: Develop a range of feasible design ideas, using an appropriate medium(s) and detailed annotation, which can be correctly interpreted by others
Learning objective: At the end of the lesson, you will be able to sketch initial game concepts using digital tools and focus on a specific ATL skill.
Statement of Inquiry: Games, designed through different perspectives, create engaging systems that develop targeted ATL skills.
Game Design:
Develop Ideas
Criteria B, ii: Develop a range of feasible design ideas, using an appropriate medium(s) and detailed annotation, which can be correctly interpreted by others
Learning objective: At the end of the lesson, you will be able to sketch initial game concepts using digital tools and focus on a specific ATL skill.
Statement of Inquiry: Games, designed through different perspectives, create engaging systems that develop targeted ATL skills.
Introduction to Digital Sketching
Digital sketching allows for creativity and collaboration in game design. It aids in visualizing concepts easily.
Which aspects of game design you find most interesting? (visuals, UI/menu, narrative, mechanics, sound)
Collaborative Sketching Activity
Use Different Digital Tools to sketch initial game concepts, Focus on your game's ATL skill.
Visual/Artistic Game Elements
UI/Menu Design
Storyboarding/Game Flow
Game Mechanics/Systems Design
Visual/Artistic Game Elements
Canva:
Character design sheets with front, side, and back views of protagonists
Environment concept art showing key game locations
Item and power-up icons with consistent visual style
Game logo and branding elements
Color palette and visual style guide
Visual representations of game achievements or rewards
UI/Menu Design
Figma:
Main menu screen with play, settings, and help buttons
In-game heads-up display (HUD) showing player stats and resources
Settings menu with adjustable options (sound, difficulty, controls)
Level selection map or interface
Inventory management system
Skill tree or progression visualization
Pause menu with resume, save, and exit options
Storyboarding/Game Flow
StoryboardThat:
Tutorial showing how to play the game
Key narrative moments in the game's storyline
Player interaction sequences showing cause and effect
Cut-scene storyboards for story transitions
Visual representation of the ATL skill development journey
Different game endings or outcomes
Game Mechanics/ Systems Design
Draw.io
Game loop flowchart showing core gameplay cycle
Leveling or progression system diagrams
Resource management flowcharts
Skill check or challenge mechanics
Reward systems and feedback loops
Relationship maps between game elements and ATL skills
Level design layouts with challenge placemen
Home Assignment
Minimum Requirements:
Create at least one detailed game design element using your chosen digital tool
Include this in your Criteria B document with:
Detailed description of how this element works in your game
Explanation of how it helps develop specific ATL skills
Screenshots/exports of your digital sketches
Enhanced Options:
Create additional elements using different tools
Add annotations explaining the user experience
Connect your design choices to specific learning outcomes
Responsible Content Creation
Age-appropriate content and challenges
Consideration of cultural sensitivities
Questions
What steps have you taken to ensure inclusive design?
How does your game responsibly develop the ATL skills you've chosen?
Write down 3 things you learned in this lesson.
Ask 1 question about something you haven't quite understood yet.