Introduction to UDL and Accessibility

Introduction to UDL and Accessibility
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Slide 1: Slide
MathematicsFurther Education (Key Stage 5)

This lesson contains 37 slides, with interactive quizzes, text slides and 3 videos.

time-iconLesson duration is: 60 min

Items in this lesson

Introduction to UDL and Accessibility

Slide 1 - Slide

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UDL and Accessibility
Today’s objective: 

Determining UDL principles and creating inclusive learning environments


 


Slide 2 - Slide

Greet learners and briefly introduce the session topic. Highlight that the session will be interactive and relevant to their teaching practice.
What is UDL?
Universal Design for Learning (UDL) is an educational framework that aims to make learning accessible and effective for all students by accommodating diverse needs and abilities. It involves providing multiple means of Engagement, Representation, and Action/Expression to support every learner.

Slide 3 - Slide

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What Does Accessibility Mean in Education?
• Accessibility ensures all learners can participate and succeed

• Reduces barriers to learning

• Promotes equity in education


Slide 4 - Slide

Define accessibility and its importance in education. Pose the question to the group to activate prior knowledge and encourage discussion.
Recommended Image:
 An icon representing accessibility, such as a wheelchair or open door.


Why UDL matters in Further Education

Inclusivity: Promotes an inclusive learning environment by accommodating diverse needs.

 
Improved Engagement: Keeps students motivated and actively involved through multiple ways to engage, represent, and express learning.

Enhanced Academic Success: Improves academic outcomes by catering to individual strengths and needs.

Support for All Learners: Ensures equitable access to education for all students, including those with disabilities

Slide 5 - Slide

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What does UDL stand for?
A
Unique Design for Learning
B
Universal Design for Life
C
Universal Developmental Learning
D
Universal Design for Learning

Slide 6 - Quiz

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Slide 7 - Video

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Introduction to Universal Design for Learning (UDL)
  Three core principles:

• Engagement

• Representation

• Action/Expression


Slide 8 - Slide

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Engagement - The First UDL Principle
Engagement: Motivating and involving learners

• Choice in activities

• Collaborative group work

• Variety in teaching methods

Slide 9 - Slide

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How to implement the Engagement principle of UDL:
 1 Offer Choices:

Allow students to choose topics for projects or assignments based on their interests.

2 Incorporate Real-World Relevance:
Design activities that connect learning to real-life situations and students' personal experiences.

Slide 10 - Slide

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How to implement the Engagement principle of UDL:
3 Encourage Collaboration:

Facilitate group work and peer interactions to build a sense of community and shared learning.

4 Provide Varied Activities:
Use a mix of activities such as discussions, hands-on projects, and interactive games to keep students engaged

Slide 11 - Slide

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How to implement the Engagement principle of UDL:
5. Give Constructive Feedback:

Provide timely and specific feedback that emphasizes effort and progress, helping students stay motivated.

6 Use Technology:
Integrate multimedia and interactive tools to make learning more dynamic and engaging.

Slide 12 - Slide

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What is the goal of engagement in UDL?
A
Motivate and involve all learners
B
Reduce classroom distractions
C
Increase assessment scores
D
Standardise learning experiences

Slide 13 - Quiz

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Which strategy enhances student engagement?
A
Standardising assessment methods
B
Eliminating technology use
C
Limiting group work opportunities
D
Providing choices in learning tasks

Slide 14 - Quiz

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Allow students to choose topics for projects or assignments based on their interests
Connect learning to real-life experiences
Facilitate group work and peer interactions 
Use a mix of discussions, hands-on projects and games
Provide timely and specific feedback that emphasizes effort and progres
Integrate multimedia and interactive tools to make learning more dynamic and engagin
 Offer Choices
Real World Relevance
 Encourage Collaboration
Provide Varied Activities
Give Constructive Feedback
Use Technology

Slide 15 - Drag question

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Representation - The Second UDL Principle
Representation is the process of collecting and presenting information to students in a way that students can understand, engage with and learn from.

Slide 16 - Slide

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Representation - The Second UDL Principle
Representation: Presenting information in multiple ways

Text, images, audio, and video

• Accessible formats (e.g., large print, subtitles)

• Clear and structured materials

Slide 17 - Slide

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4

Slide 18 - Video

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00:40
According to the video, what is the main difference between book lovers and movie lovers?

Slide 19 - Open question

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01:16
What might a student prefer when conducting heavy research projects?
A
Printed copies for annotation and highlighting
B
Access to Social Media
C
Digital text for easy organisation,
D
Background music

Slide 20 - Quiz

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01:25
Why might alternative formats, such as braille or audio, be necessary for some students?
A
To improve their learning experience
B
To keep them quiet
C
They are essential for students with disabilities
D
To let you get marking done

Slide 21 - Quiz

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02:24
What is the key takeaway about providing information in a classroom?

Slide 22 - Open question

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Action and Expression - The Third UDL Principle
Allowing learners to demonstrate knowledge in varied ways

• Writing, speaking, creating videos

• Using assistive technology

• Flexible assessment methods

Slide 23 - Slide

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Action and Expression - The Third UDL Principle
Options for Physical Action

Options for Expression and Communication:

Options for Executive Functions

Slide 24 - Slide

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Action and Expression - The Third UDL Principle
Options for Physical Action: Alternative Input Methods:

Touchscreens and Tablets: Allow learners to interact with content using touch gestures.

Voice Recognition Software: Enable students to control devices and input text using their voice.

Switches and Adaptive Keyboards: Provide alternative ways for learners with physical disabilities to interact with computers and other devices.

Slide 25 - Slide

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Action and Expression - The Third UDL Principle
Options for Physical Action: Assistive Technologies:

Speech-to-Text Tools: Help learners who have difficulty writing by allowing them to speak their responses.

Text-to-Speech Tools: Assist learners with reading difficulties by reading text aloud.

Eye-Tracking Devices: Enable learners with severe physical disabilities to control a computer using their eye movements.

Slide 26 - Slide

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Action and Expression - The Third UDL Principle
Options for Physical Action: Physical Manipulatives:


Hands-On Materials: Use objects like blocks, models, and other tangible items to help learners understand abstract concepts.

Interactive Whiteboards: Allow students to engage with digital content in a tactile way

Slide 27 - Slide

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Action and Expression - The Third UDL Principle
Options for Physical Action: Flexible Seating and Movement:


Standing Desks and Stability Balls: Provide options for learners to choose seating arrangements that help them focus and stay engaged.

Movement Breaks: Incorporate short breaks that allow students to move around and reset their focus.

Slide 28 - Slide

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Action and Expression - The Third UDL Principle
Options for Physical Action: Digital Tools and Resources:
 

Educational Apps: Use apps that offer interactive and engaging ways to learn and practice skills.

Online Simulations and Games: Provide virtual environments where learners can experiment and learn through play

Slide 29 - Slide

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Action and Expression - The Third UDL Principle
Options for Expression and Communication: Various methods for learners to express their understanding

Slide 30 - Slide

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Slide 31 - Video

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Why is it important to utilise multiple tools for construction and composition?
To save time
To reduce reliance on traditional methods
To avoid using technology

Slide 32 - Poll

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What is an example of a traditional approach prioritised by educational institutions?
Research papers
Web applications
Mobile devices

Slide 33 - Poll

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What is one way to create an inclusive learning environment?
Ban mobile devices
Embrace non-traditional tools
Focus only on research papers

Slide 34 - Poll

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Reflection and Next Steps
Reflect: How can you apply UDL in your teaching? 

• One actionable change to make
• Explore additional resources
• Questions or final thoughts?

Slide 35 - Slide

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Reflect: How can you apply UDL in your teaching?

Slide 36 - Open question

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What did you like or dislike about today's session?

Slide 37 - Open question

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